“GAMIFYING ENGLISH LANGUAGE LEARNING THROUGH ARTIFICIAL INTELLIGENCE: ENHANCING ENGAGEMENT AND ACHIEVEMENT AMONG SECONDARY STUDENTS”. Qualitative Research Journal for Social Studies, [S. l.], v. 2, n. 3, p. 865–878, 2025. DOI: 10.63878/qrjs375. Disponível em: https://www.qrjsocial.com/index.php/38/article/view/375. Acesso em: 18 may. 2026.